![]() When a monster is too injured, it will usually try to run away and return to its nest to sleep. The thing is, there's no life bar in Monster Hunter, so to know the state of the monster, you'll have to rely on three different indicators. Weakening the monsterįirst, you'll have to weaken the monster until it has only 10% of its HP left. In previous versions of Monster Hunter, capturing could sometimes be difficult, in this opus, it is almost impossible not to succeed as long as you are attentive. You can then collect a nice stock in a few quests. To ensure that you never run out of trap materials, we strongly advise you to ask the Argosy to grow tinderboxes and nets. Trap kits can be bought in the shop, but other materials have to be collected on a mission. Materials needed to make a pitfall trap: 1 net + 1 trap kit. Materials needed to make a shock trap : 1 bug zapper + 1 trap kit. But to capture in classic missions, you will have to create your own and take them with you. So remember to get them before you craft them. If your mission requires you to capture a monster, you should have free traps available in the guild chest. But there are also tranquilizer cartridges and arrows available for fusarbalets and archers. The most common are tranquilizer bombs which can be bought at the Kamura shop. Generally speaking, you will only need 2, but some monsters will require a maximum of 4 bombs. Tranquilizers allow you to complete a capture by putting a trapped monster to sleep. You must therefore choose the right one for your mission. In addition, the ancient dragons are absolutely immune to traps and therefore cannot be captured. The pitfall trap will not be able to immobilise a monster in full flight, while the shock trap will have no effect on electricity-based monsters such as the Zinogre or the Rajang. You can only carry one trap of each type at a time.īe aware that some monsters are insensitive to certain traps. ![]() ![]() The first one paralyses the enemy via an electric current, the other one simply knocks the monster into a hole. There are 2 types of traps: electroshock traps and pitfall traps. Without these elements, there is no point in trying, it won't work. This feature is not present in Rise but may return in Sunbreak.Ĭapturing a monster requires two types of objects: a trap and a tranquilliser. In the old Monster Hunter games, capturing a monster also allowed you to fight it at your leisure in Arena mode. You then have less risk of dying against the rather tense bosses. Successful capture immediately ends the fight or even the mission. The other benefit of a capture is to shorten the fighting. You can consult the Big Monsters to see which items are easier to obtain by hunting or capturing. But these are such special cases that they are negligible. Very occasionally, if you are looking for a specific item, killing a monster and skinning it can increase your chances of getting what you want. Even if it's not the main objective of your quest, it's always a good idea to capture the big monsters if you have the necessary equipment.Ĭaptures greatly increase the number of rewards obtained You can also get more money at the end of a mission, either in terms of materials, money or points. ![]() Let's keep it simple: when you have the opportunity to capture a monster, do it. Killing monsters is not the only way to complete a quest in Monster Hunster Risesince you can also capture them ! Capture has many advantages compared to simple elimination, but it is not necessarily easy to set up when you don't know the game well.
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